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Certified Accessible By: National Network for Equitable Library ServiceRunning Time: 09:53 hrsNarrator: Adam SimsPublisher:BC Libraries Cooperative, 2023
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This title is available in NNELS. However, as it is commercially available, please consider purchasing yourself, or suggesting the title to your public library.
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- Author: Tieryas, PeterContributor: Sims, AdamDate:Created2016Summary:
Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan's conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons - a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura's job is to censor video games, and he's tasked with getting to the bottom of this disturbing new development. But Ishimura's hiding something ... He's slowly been discovering that the case of the George Washingtons is more complicated that it seems, and the subversive videogame's origins are even more controversial and dangerous than the censors originally suspected.
Subject(s): Robots | Subversive activities | United States | Video gamesOriginal Publisher: Nottingham, Angry Robot, an imprint of Watkins Media LtdLanguage(s): EnglishISBN: 9780857665331, 0857665332
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