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The age of em : work, love, and life when robots rule the Earth

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  • Author: Hanson, Robin
    Edition: First edition
    Date:
    Created
    2016
    Summary:

    Robots may one day rule the world, but what is a robot-ruled Earth like? Many think the first truly smart robots will be brain emulations, or ems. Scan a human brain, then run a model with the same connections on a fast computer, and you have a robot brain, but recognizably human. Train an em to do some job and copy it a million times; an army of workers is at your disposal. When they can be made cheaply, within perhaps a century, ems will displace humans in most jobs. In this new economic era, the world economy may double in size every few weeks. Some say we can't know the future, especially following such a disruptive new technology, but Professor Robin Hanson sets out to prove them wrong. Applying decades of expertise in physics, computer science, and economics, he uses standard theories to paint a detailed picture of a world dominated by ems. While human lives don't change greatly in the em era, em lives are as different from ours as our lives are from those of our farmer and forager ancestors. Ems make us question common assumptions of moral progress, because they reject many of the values we hold dear. Read about em mind speeds, body sizes, job training and career paths, energy use and cooling infrastructure, virtual reality, aging and retirement, death and immortality, security, wealth inequality, religion, teleportation, identity, cities, politics, law, war, status, friendship, and love. This book shows you just how strange your descendants may be, though ems are no stranger than we would appear to our ancestors. To most ems, it seems good to be an em.

    Contents:
    • Machine generated contents note: I. BASICS
    • 1. Start
    • Overview
    • Summary
    • 2. Modes
    • Precedents
    • Prior Eras
    • Our Era
    • Era Values
    • Dreamtime
    • Limits
    • 3. Framing
    • Motivation
    • Forecasting
    • Scenarios
    • Consensus
    • Scope
    • Biases
    • 4. Assumptions
    • Brains
    • Emulations
    • Complexity
    • Artificial Intelligence
    • 5. Implementation
    • Mindreading
    • Hardware
    • Security
    • Parallelism
    • II. PHYSICS
    • 6. Scales
    • Speeds
    • Bodies
    • Lilliput
    • Meetings
    • Entropy
    • Miserly Minds
    • 7. Infrastructure
    • Climate
    • Cooling
    • Air and Water
    • Buildings
    • Manufacturing
    • 8. Appearances
    • Virtual Reality
    • Comfort
    • Shared Spaces
    • Merging Real and Virtual
    • 9. Information
    • Views
    • Records
    • Fakery
    • Simulations
    • 10. Existence
    • Copying
    • Rights
    • Many Ems
    • Surveillance
    • 11. Farewells
    • Fragility
    • Retirement
    • Ghosts
    • Ways to End
    • Defining Death
    • Suicide
    • III. ECONOMICS
    • 12. Labor
    • Supply and Demand
    • Malthusian Wages
    • First Ems
    • Selection
    • Enough Ems
    • 13. Efficiency
    • Clan Concentration
    • Competition
    • Efficiency
    • Eliteness
    • Qualities
    • 14. Work
    • Work Hours
    • Spurs
    • Spur Uses
    • Social Power
    • 15. Business
    • Institutions
    • New Institutions
    • Combinatorial Auctions
    • Prediction Markets
    • 16. Growth
    • Faster Growth
    • Growth Estimate
    • Growth Myths
    • Finance
    • 17. Lifecycle
    • Careers
    • Peak Age
    • Maturity
    • Preparation
    • Training
    • Childhood
    • IV. ORGANIZATION
    • 18. Clumping
    • Cities
    • City Structure
    • City Auctions
    • Choosing Speed
    • Transport
    • 19. Groups
    • Clans
    • Managing Clans
    • Firms
    • Firm-Clan Relations
    • Teams
    • Mass Versus Niche Teams
    • 20. Conflict
    • Inequality
    • Em Inequality
    • Redistribution
    • War
    • Nepotism
    • Fake Experts
    • 21. Politics
    • Status
    • Governance
    • Clan Governance
    • Democracy
    • Coalitions
    • Factions
    • 22. Rules
    • Law
    • Efficient Law
    • Innovation
    • Software
    • Lone Developers
    • V. SOCIOLOGY
    • 23. Mating
    • Sexuality
    • Open-Source Lovers
    • Pair Bonds
    • Gender
    • Gender Imbalance
    • 24. Signals
    • Showing Off
    • Personal Signals
    • Group Signals
    • Charity
    • Identity
    • Copy Identity
    • 25. Collaboration
    • Ritual
    • Religion
    • Swearing
    • Conversation
    • On Call Advice
    • Synchronization
    • 26. Society
    • Culture
    • Divisions
    • Farmer-Like
    • Travel
    • Stories
    • Clan Stories
    • 27. Minds
    • Humans
    • Unhumans
    • Partial Minds
    • Psychology
    • Intelligence
    • Intelligence Explosion
    • VI. IMPLICATIONS
    • 28. Variations
    • Trends
    • Alternatives
    • Transition
    • Enabling Technologies
    • Aliens
    • 29. Choices
    • Evaluation
    • Quality of Life
    • Policy
    • Charity
    • Success
    • 30. Finale
    • Critics
    • Conclusion.
    Original Publisher: Oxford, United Kingdom, New York, NY, United States of America, Oxford University Press
    Language(s): English
    ISBN: 9780198754626, 0198754620